From 2016- All images are from production (real-time/viewport, no beauty renders)
Here is some of the content I contributed to Gearbox Softwares Tiny Tina's Wonderlands & Borderlands 3
The character creator in wonderlands was a major feature that came about, very quickly, from an incredible effort by many people in many departments. It provided the player the power to collect (as loot) and alter armor combinations, colors, patterns, feminine/masculine body shapes, head shapes, facial features, hair styles/colors, skin tones, tattoos, scars, makeup, iris/pupil shapes, and eye colors. Many of the customizations applied to the character were also reflected on their companion.
The material work shown below was my main contribution to supporting the character creator/customization. I was solely responsible for well organized, commented, and efficient Master Materials for player characters, companions, & hero statues. This included look dev, prototyping, material functions, pattern/detail textures, curve assets/atlases, data assets, and supporting other internal and external artists in properly preparing player character content (Textures for Armor, Patterns, Makeup Etc).
My short time on Borderlands 3 I contributed mostly environment art, look dev, and character art.