From 2014- All images are from production (real-time/viewport, no beauty renders)
For Battleborn I was responsible for modular environment art, master materials for environment and player characters, and occasionally props and IO's.
UE3
I was responsible for the Peacekeeper modular architecture. This included blockouts, midpolies, vert coloring material breaks, master materials, texture (floats/tiling), and LODS/Optimization.
Glass material by Nick Wilson
Vert coloring for material breaks
an overview of the set peices
Blockouts
Blockouts
Blockouts
Blockouts
Generit architecture master material and textures. Architecture geo by Travis Everett