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BattleBorn

From 2014- All images are from production (real-time/viewport, no beauty renders)

For Battleborn I was responsible for modular environment art, master materials for environment and player characters, and occasionally props and IO's.
UE3

I was responsible for the Peacekeeper modular architecture. This included blockouts, midpolies, vert coloring material breaks, master materials, texture (floats/tiling), and LODS/Optimization.

I was responsible for the Peacekeeper modular architecture. This included blockouts, midpolies, vert coloring material breaks, master materials, texture (floats/tiling), and LODS/Optimization.

Glass material by Nick Wilson

Glass material by Nick Wilson

Vert coloring for material breaks

Vert coloring for material breaks

an overview of the set peices

an overview of the set peices

Blockouts

Blockouts

Blockouts

Blockouts

Blockouts

Blockouts

Blockouts

Blockouts

Generit architecture master material and textures. Architecture geo by Travis Everett

Generit architecture master material and textures. Architecture geo by Travis Everett

IO/Gateway

IO/Gateway

gateway

gateway

IO

IO

Master Material, Model by Kevin Penrod

Master Material, Model by Kevin Penrod

Master material, Model by Damien Kim

Master material, Model by Damien Kim

Master material, Texture tune, Model by Matt link

Master material, Texture tune, Model by Matt link

Player character master material, range

Player character master material, range

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Modular kit pieces for the 'Jungle' artset

Armor set for NPC/Enemy Robot

Armor set for NPC/Enemy Robot

Armor set for NPC/Enemy Robot

Armor set for NPC/Enemy Robot

Turret Attachments

Turret Attachments