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Resume & Contact

Mike Shultz

3D Artist

mikeshultz@live.com


PROFILE

3D Artist with 10 years of professional experience in real-time development


EXPERIENCE

Hard Surface Artist, Freelance, Remote — 2014—Present

  • Weapon art for Riot’s Valorant
    Detailed animation ready Blockouts, High poly, Low poly, uv, bake, texture
  • Character art, gear and attachments for Gearbox Softwares Borderlands 3
  • Vehicle art for WarGamings World of Tanks
  • Vehicle, character, and environment art for a variety of smaller projects

Technical Character Artist @Gearbox Software, Remote — 2020—2022

  • Player character master materials for Tiny Tina’s Wonderlands
  • Working with various departments to develop character creator
  • Look development for player character customization, specifically surfaces/shaders
  • Blockouts for character armor/gear, texture creation, occasional outsourcing feedback

Content Artist @Gearbox Software, Frisco Texas — 2014—2017

  • Modular environment art sets, modeling, texturing, and master materials
  • Weapon Art, modeling, texturing, materials and look development
  • Contributed to ‘modernizing’ player character master materials
  • Props, Interactive objects, enemy attachments

3D Generalist @Hatalom Systems, Orlando Florida — 2013—2014

  • Modeling and Texturing tanks, aircraft, armored vehicles, and weapons for military simulations
  • Environment Art, modeling, texturing, for military simulations
  • Promotional and marketing art


Software 

3DS Max, Maya, Unreal Engine, Photoshop, Substance Painter, Substance Designer, ZBrush


mikeshultz@live.com