Mike Shultz
3D Artist
mikeshultz@live.com
PROFILE
3D Artist with 10 years of professional experience in real-time development
EXPERIENCE
Hard Surface Artist, Freelance, Remote — 2014—Present
- Weapon art for Riot’s Valorant
Detailed animation ready Blockouts, High poly, Low poly, uv, bake, texture
- Character art, gear and attachments for Gearbox Softwares Borderlands 3
- Vehicle art for WarGamings World of Tanks
- Vehicle, character, and environment art for a variety of smaller projects
Technical Character Artist @Gearbox Software, Remote — 2020—2022
- Player character master materials for Tiny Tina’s Wonderlands
- Working with various departments to develop character creator
- Look development for player character customization, specifically surfaces/shaders
- Blockouts for character armor/gear, texture creation, occasional outsourcing feedback
Content Artist @Gearbox Software, Frisco Texas — 2014—2017
- Modular environment art sets, modeling, texturing, and master materials
- Weapon Art, modeling, texturing, materials and look development
- Contributed to ‘modernizing’ player character master materials
- Props, Interactive objects, enemy attachments
3D Generalist @Hatalom Systems, Orlando Florida — 2013—2014
- Modeling and Texturing tanks, aircraft, armored vehicles, and weapons for military simulations
- Environment Art, modeling, texturing, for military simulations
- Promotional and marketing art
Software
3DS Max, Maya, Unreal Engine, Photoshop, Substance Painter, Substance Designer, ZBrush
mikeshultz@live.com